Build-A-Battle’s gameplay consists of two phases: the Placement Phase, during which the playable level is crafted from randomly generated tiles; and the Play Phase, during which the player controls a 3D character and battles enemies throughout the level they created.
The game is going to have a cyberpunk/futuristic theme akin to movies like Robocop or Blade runner, Characterized by dark, grimy streets, lots of neon, holograms, etc. The art style will compose of a semi real and semi animated style. It will be set in an isometric world view. With that in mind it will be implemented a 3d environment. Both the models and environment will be sculpted with Zbrush and Maya.
we have several ideas that we might warrant testing once we have a working prototype. One of such idea is that, after a set number of rounds, the game ends and the player with the higher score is declared the winner. The score would be determined by the total gold and experience accumulated by each player throughout the game. Another idea floating around the team is to have a final player-versus-player round. During the Play phase of the final round, the players would brawl in a battle royale using the characters they’ve molded over the course of the previous rounds.